Native games (OpenGL)

Hi!

I've read that for native apps UI should be used with Qt or QML . I'm interested in porting some native games I had for the original webOS using pure c++ and OpenGL. Do I still need to go through Qt/QML?

thnx in advance

Hi @hamlatzis, welcome to the forum!

  • Developing with Qt or QML is just one of the option.
    You can make native apps using C++ and OpenGL.
  • I'm not sure what the 'original webOS' is. But if it is not webOS OSE, you might need some modifications.

Thanks!

@NERGI

thnx for the answer, I don't expect everything to work out of the box.

But knowing I have the option means I can at least start "playing" with it

PS
when I said original, version I was referring to the one by Palm. My original game was for Palm. Then when HP bought them I ported to their version of webOS (and yes had to make changes) to compile/run for the Palm Pre 2 mobile and TouchPad

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I think that Games APK Mod would be very good

When your native webOS games are planned to be ported to C++ and OpenGl, you may get the job done flawlessly without even a step through Qt or QML. Though the QT framework is an excellent cross-platform solution that not only simplifies the development of UI but also reduces the total development time, it is not compulsory in cases where GPU contexts and UI are managed efficiently by the developer and the application is purged of a front-end C++ code. The usages of Qt tool also include convenient information storage, event processing, and the seamless unification of the UI and other platforms besides the mobile, which might be helpful to you in large scale projects. The pivotal thing, in the end, is that your choice should depend on the features you are going to develop and your skills with the proper tools of choice.